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Counterstrike Source : Tourney Rules and Regulations (UPDATED 4-2-08)

Messaging:
The use of messagemode 1, otherwise known as MM1 (that is, comments that can be seen by all players in the server), is sanctioned only in the case of the team captain and should be used sparingly. Basically, if anyone but the team captain uses MM1, the team will be penalized severely. I understand that sometimes one may accidentally use MM1, but rest assured that the server monitors will use their judgement to the fullest capacity in determining if it was an accident or not. If any team is found guilty of violating this rule, that team will receive a 1 point deduction from the team score. Just to clarify, the team guilty of that infraction would then have to have a score of 8 vice 7 in order to win. This sounds somewhat harsh, but it greatly helps the server monitor and keeps things professional and fun. The only exception is that all players are allowed to use MM1 to say: GG, GL, GJ. There is no other acceptable form than that which has been prescribed.

The Match Mechanics:

1. Each team will play two halves, best of 9. The first team to a team score of 5 wins the half.
2 halves best of 9.
I. Round time will be 1:30 to prevent prolonged rounds.
II. Buy time will be 10 seconds.
III.Start money will be $8,000 to reduce the importance of the pistol round.

2. In the event of a tie (each team wins one half) then the teams will enter a best of 3 tie breaker round. The first team to 2 wins will be the winner.

3. The captains must follow this procedure during the match to ensure efficiency and ease of use for the server monitor.
I. The monitor will wait for all players to enter the game and will ask the captains for the READY signal.
II. Once the captains signify READY, the monitor will restart and say "LIVE ON 3." THe monitor will count down 3, 2, 1, and then will restart. On the restart the match will be live and the monitor will say "LIVE LIVE LIVE."
III. Once the round is over, the team captains must let the monitor know who won the round. The teams will then switch sides and will begin with round 2.
IV. For the tie breaker, the TA will flip a coin to see if the teams will switch sides or stay the same. The same procedure will apply as in a regular round except the tie breaker will only be best 2 of 3.

4. Team size will vary between 3-5 players per team depending on participation. If we have a large number of teams then we will do single elimination. If we only have a few teams (usually less than 8), then we will do double elimination.

In-Game Techniques:

Bomb Planting:
It is legal to plant in hidden areas or in areas not normally reached through the use of boosting or jumping outside of the normal bomb zone as long as it is possible to defuse the bomb through normal means, including the use of boosting, to reach the bomb; such a plant is still legal even if there are too few Counter-Terrorists to boost or otherwise reach the bomb to defuse if the assistance of another individual is required. Under NO circumstances are silent plants allowed; whether accidentally or intentionally, a silent plant will result in a one point deduction awarded to the Terrorist team.
If the bomb is planted in such a way that it is obscured from view from all angles (such as planting to have the bomb hidden entirely or in part by a crate, allowing it to clip into a wall or corner of a wall, and so forth), the same penalty will apply.

Boosting:
Player boosting is legal with any number of players. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended (such as the A-site exploits on de_dust2 or looking over some of the high walls on de_aztec to see from where the opponent is coming).

Map Exploits:
The use of any of the following exploits in an official CAL match will result in the forfeiture of that round as well as three additional rounds by the offending team. If there are less than 4 rounds remaining in the half when the exploit occurs, only the remaining rounds will be overturned. In all cases, the league will make final determination on whether something is an exploit.

Flashbang Exploits:
Under no circumstances are flashbangs to be used in such a manner that they affect parts of the map that should not be flashed; examples from the past include the crate flash on de_dust2 that affects the B-site tunnels. Some of the maps susceptible to such exploits have been fixed for server-side installation; please check your division news posts for further information and/or download links.

Other Exploits:
Map "glitches" such as object clipping to cross solid boundaries (the hut's roof on de_nuke, for instance) are never to be used in competition; the same is true for illegal boosting as mentioned above in section 3.80b. "Stuck Grenades" as possible on various parts of de_dust2 and other maps are also to be avoided.
Player Exploits

Sound Exploits:
Individuals are not to attempt to use the sound effect generated by activating the flashlight and defusing a planted bomb at the same time so as to eliminate the unique sound generated when a Counter-Terrorist begins to defuse; this is considered inappropriate and has no place in competitive play.
Movement Exploits
"Speed walking" or "crouch walking", repeated crouching to walk at a faster than usual pace and still generate no sound, is NOT allowed. Note, however, that crouch jumping is still permissible, as is the occasional use of crouching while strafing as often used by individuals peeking from cover.

Captains:
Those of you who are desirous of being team captains, you must make yourself familliar with the protocol so that you will be able to answer any questions posed by your team mates. The tournament administrator is BUSY during tournaments therefore having 30 people coming up to him w/ questions is completely inappropriate. Your team is counting on you so do your best to be a good and well informed captain!

Notes:
Teams will consist of 3-5 players and we will do either single or double elimination depending on the amount of teams.