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Team Fortress 2 : Tourny Rules and Regulations (UPDATED 4-2-08)

Game Play:

1. If we have a low number of participants we will do it just like UT 2K4 meaning we will divide everyone up into two teams and they will play each other best 2/3 rounds.
I. If we have a high volume of players then we will divide them into teams of no less than 9.
II. In the event that we have multiple teams, we will do either single or double elimination depending on the amount of teams.

2. We will play two point capture matches for rounds 1 and 2.

Gravel Pit:
I. Both teams will have a chance to play offense and defense once.
II. Each point capture will count as one point.
III. The team with the most points after one full cycle wins. In the event of a tie each team will get the chance to capture ONE point, either A or B, and the team that captures the point in the fastest time will be the winner of that match.

Well:
I. Well will have a 20 minute time limit.
II. The team that captures all 5 points the most (which would result in a team score of 1) will be the winner.
III. If no team wins under the conditions of II, then the team that has the most forward progress at the end of the round will be the winner. If the middle point is in contention, then the team that HAS CONTROL OF THE POINT at the end will be the winner. This means that you MUST CONTROL the point completely if you do not hold the middle point.
IV. Sudden death will be disabled.

Warpath:
I. Warpath will be played in the same manner as Well

3. In the event of a tie in rounds won we will play 2 fort for the tie breaker.
I. The winning score of caps will be set to 1. So the first team to get 1 capture will win that round. The map will reset and both teams get another chance. The first team with an overall score of 3 rounds won will win.
II. This will eliminate the chance for stalemate.
III. Sudden death will be disabled..

4. Sudden death will be disabled on the server.

5. 20 minutes prior to the beginning of the tournament, all teams will have the benefit of a practice round.


Class Restrictions:

1. For tourney balancing purposes and to ensure that "lame," tactics are at a minimum, class restrictions will be put into place.

2. The restrictions are as follows:
Medic- 1
Spy- 2
Scout- 3
Engineer- 2
Demoman- 2
HW Guy- 2
Soldier- UNLIMITED
Pyro- UNLIMITED
Sniper- UNLIMITED

I. In the event that there are exactly 9 players per team, we will do a Highlander tournament. This will mean that each team of 9 will have to have 1 person per class. Do the math. To explain in a different way, the class restrictions would go to 1 for every class. This will only be if we have exactly 9 players per team.

3. These restrictions will be strictly enforced. Teams who fail to follow these restrictions will be sanctioned as follows:
I. Any progress made by the offending team will not be counted while they are not in violation, and for 3 minutes after in accordance.
II. The non-offending team's progress will still be counted while the offending team is in violation.
III. The first violation will result in this stated period of progress/non-progress, the second violation will result in the aforementioned sanction and a 10 minute period of non-progress. Third violation will result in the automatic loss of the round.

4. There will be a small grace period in the event that a team needs some of its members to switch classes. The grace period is not a set period of time, but rather more of a common sense thing. The procedure for switching classes in the event that the switch may cause a team to violate the restrictions will be explained in the section on the responsibilities of the team captain.

5. With the advent of new tactics and growing community contributions, the class restrictions will always be subject to change at the discretion of the tournament administrator.
I. To propose a change in the class restrictions, PM the tournament administrator with your idea. The TA will then put it up for a vote in the forum.
II. Class restrictions will not be removed completely unless it is proven beyond a shadow of a doubt that it greatly hinders tournament gameplay. In which case, the restrictions will not be removed without a UNANIMOUS vote among the admin staff. Just to be fair, the tournament administrator will not have a vote in that matter, and will leave it up completely to the staff. This is of course if the TA decides it should be put to vote.


Responsibilities of the Team Captain:

1. The team captain has an extremely important role in Whempy's TF2 Tourney play. The team captain will be responsible for all aspects of his team to include compliance with all rules (especially class restrictions), tactics, and reporting to the TA.

2. All players MUST obey the team captain at all times. Anyone in gross violation of this obligation will be ejected from the tournament and further suspension or sanctions may follow at the discression of the TA.

3. The team captain will be responsible for the timely coordination of class changes among his team mates. Team mates MAY NOT change classes without the permission of the team captain. The procedure is as follows.
I. The team captain will notify the affected players that they are to switch and will tell them specifically what class they are to switch to.
II. The players designated will then switch to the class they were directed. Once their class is switched, they MUST wait in the respawn until all players switching have switched.
III. The team captain MUST ensure that the switch will not result in the team being in violation of the class restrictions. If the players are not being cooperative despite the direction of the team captain, the captain must notify the TA immidiately and the team members will be ejected from the game.

4. The team captain is responsible for knowing and understanding all the rules and regulations and is responsible for ensuring that the team is equally aware of and in compliance with the rules and regulations.

5. The team captain will be responsible for submitting his beginning class break outs prior to the start of each match to the TA for approval to ensure that all class restricitons are being adhered to.

6. The team captain may designate a team co-captain if he so chooses as a second in command to handle class switches or to be a defense/offense coordinator. If the team captain chooses to do so, he must notify the TA prior to the match start and ensure that all team members are aware of this selection. Team members are to obey the orders and decisions of the co-captain just as they would the team captain.
I. The team co-captain (CC) can be allowed to oversee class switches only by permission of the team captain.
II. The team CC may be designated either offensive or defensive coordinator and will be regarded as the captain in his area of control.
III. The team captain still retains the aforementioned authority, meaning that the CC must obey the captain as everyone else would.
IV. The team captain reserves the right to remove/replace the LT.

7. The match will be recorded via HLTV either by the server or a spectator.


Disputes:

1. Disuptes will be handled in a timely and professional manner. This means that if someone claims that the other team is in violation of the rules, the team captain will immidiately notify the TA after the match, and there is to be NO harassment of the other team whatsoever.

2. The process is as follows:
I. The team captain of the accusing team notifies the TA, the TA then notifies the captain of the offending team, and the replay review will commence.
II. The TA will review the replay from the server or HLTV.
III. If it is found that the offending team was guilty of gross violation of the class restriction that is, the team willfully and knowingly violated the rule, or through lack of coordination during a switch, the offending team mates PLAYED before all players had successfully switched then the TA will mark that spot, mark when the team RETURNED to being in accordance, and then mark 3 minutes after that. Any scoring or progress made during that time period will be null and void.
IV. If the restriction rule is violated in a map that has capture points, then the score for that team's turn on offense will be void.
V. Note: enforcement of the restriction rule will most likely be a post facto thing, but the aforementioned sanctions will still be applied.
VI. The TA's decision in disputes is FINAL. There is to be no argument and both teams must accept their fate whatever it may be.
VII. If the defense is in violation of this rule on a point capture map, then the offense will be awarded one point to their final score.

3. The accusing team captain must let the TA know an approximate time frame in which the offending team was in violation, this way the TA does not need to review the ENTIRE 30 minute replay.